The idea of an alkopriklyucheniye of Afterparty beyond the grave was born after walks on virtual Municipality of Bar and to a real cemetery
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To drink too much the Satan to get out of the Hell — such is the central idea of Afterparty. How developers guessed it? The cofounder of Night School Studio Sean Krankel (Sean Krankel) told about it in IGN interview. According to Krankel, initially he simply wanted to make game about Municipality of Bar because anybody usually does not use pubs as the main setting. The developer liked to drop in in virtual pubs in such games, as The Elder Scrolls V: Skyrim and Red Dead Redemption. As he considers, round binge it is possible to construct interesting game mechanics...

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