Rendering of a shot of Resident Evil 2

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The general notes All results are received by quite old car (i7 3770%2BGTX 770), game was started in DirectX 11 with average quality. For analyses RenderDoc and Nsight were used. Game works at the cursor of Re Engine which has become the successor of MT Framework — a cursor of the previous generation of Capcom R%26D. Except RE2 it is used in DMC5 and RE7:Biohazard. I did not manage to find in Internet materials about RE Engine therefore everything in article is based on guesses (I hope, proved). I considered about 90% of structure of a shot and provided the general description of algorithms...

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